

They also move easier than some of the other crews.

They have a lot of tiles that give support.

The Outpost…The Outpost are the green crew.They all have a bit of a different feel to them but in the end are equal in awesomeness. The game comes with 4 different colors and armies. This is what you need to kill, or at least damage more than you are damaged to win. You do this by placing your different tiles around the board and attacking each other. The goal of the game is to battle and kill off the other players. Or you can do two vs the one by alternating play between the teams and a higher base hp start for the one. Three usually is two people picking on one, though the one they pick on changes each round depending on who is in the lead. I have yet to play four player but two and three are both amazing. If they can grasp King of Tokyo then they can play Neuroshima Hex….You may not win but you can play. I’m sure 10+ is more of an accurate age group. What isn’t to love about that? It says that it should be 13+ to play, but I really don’t think that is true. It takes real strategy to win but the game itself takes seconds to learn. The limited space to battle in is a great challenge to this game and allows for a smaller space needed to play. Do you love table top war games but are bogged down by the idea of a large set up? Do you get tired of rolling all of those dice but enjoy a bit of randomness for an extra challenge? If so then Neuroshima Hex 3.0 is the next game for you.
